﻿namespace Microsoft.Goldenlight.Framework.Materials
{
    /// <summary>
    /// 	Materials that need to have textures updated frequently, like for reflections, should implement this interface. Any material with this interface will be added to the reflection render manager and will have update called every frame or every other frame, depending on the priority.
    /// </summary>
    public interface IReflective
    {
    }
}